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Container API

You can also access the DI container directly via IObjectResolver. VContainer automatically registers IObjectResolver and injects it wherever it's needed, so you can obtain it just as you would for any other dependency.

For example:

class ClassA{    public ClassA(IObjectResolver container)    {        // Get (or create) whatever is registered as ServiceA.        // This might be a subclass if you registered the        // subclass as a ServiceA.        var serviceA = container.Resolve<ServiceA>();
        // Inject all relevant dependencies into foo. Injecting        // an object twice will overwrite any property or        // field (or call the method) which is marked with [Inject].        container.Inject(foo);
        // Inject dependencies into the MonoBehaviours of this        // GameObject and its descendents, regardless of whether        // the targeted GameObjects and MonoBehaviours are enabled.        container.InjectGameObject(gameObject);
        // Instantiate a GameObject from a prefab and inject        // its MonoBehaviours (and those of its descendents) with        // dependencies. If you're creating GameObjects through        // other means (e.g. procedurally or from Addressables)        // then consider using InjectGameObject.        var object1 = container.Instantiate(prefab);
        // There are also overloads that mimic Object.Instantiate.        var object2 = container.Instantiate(prefab, parent);        var object3 = container.Instantiate(prefab, position, rotation, parent);    }}

If you regularly use IObjectResolver.Inject in a certain pattern, consider writing an extension method for it. In fact, almost every IObjectResolver API is an extension method (including in the preceding code sample).


You should only need to use IObjectResolver.Resolve explicitly if the other supported injection techniques don't fit your needs, or if using a VContainer callback that exposes IObjectResolver (e.g. build callbacks or certain factory functions). All resolution techniques have similar performance if you use the IL generator, but directly using Resolve requires more code and obscures your intent.

LifetimeScope has an IObjectResolver reference through its Container property. VContainer also registers it automatically, but you won't need it too often after the container is built.

class ClassA{    public ClassA(LifetimeScope currentScope)    {        // You can inject LifetimeScope if you need to, but        // in this case it would be enough to just inject ServiceA.        var foo = currentScope.Container.Resolve<ServiceA>();    }}